Google Play Store on the web Initial release October 22, 2008; 9 years ago ( 2008-10-22) (as Android Market), Website Google Play (previously Android Market) is a service operated and developed. It serves as the official for the operating system, allowing users to browse and download applications developed with the and published through Google. Google Play also serves as a store, offering music, magazines, books, movies, and television programs. It previously offered Google hardware devices for purchase until the introduction of a separate online hardware retailer, on March 11, 2015. Applications are available through Google Play either free of charge or at a cost.
They can be downloaded directly on an Android device through the Play Store or by the application to a device from the Google Play website. Applications exploiting hardware capabilities of a device can be targeted to users of devices with specific hardware components, such as a motion sensor (for motion-dependent games) or a front-facing camera (for online video calling). The Google Play store had over 82 billion app downloads in 2016 and has reached over 3.5 million apps published in 2017. It has been the subject of multiple issues concerning security, in which has been approved and uploaded to the store and downloaded by users, with varying degrees of severity. Google Play was launched on March 6, 2012, bringing together the Android Market, Google Music, and the Google eBookstore under one brand, marking a shift in Google's digital distribution strategy.
The services operating under the Google Play banner are:, and formerly (now ). Following their re-branding, Google has gradually expanded the geographical support for each of the services.
Global availability of Google Play As of 2017, Google Play features over 3.5 million Android applications. Users in over 145 countries can purchase apps, although Google notes on its support pages that 'Paid content may not be available in some provinces or territories, even if the governing country is listed above.' Developers in over 150 locations can distribute apps on Google Play, though not every location supports merchant registration.
To distribute apps, developers have to pay a one-time $25 registration fee for a Google Play Developer Console account. App developers can control which countries an app is distributed to, as well as the pricing for the app and in-app purchases in each country.
Developers receive 70% of the application price, while the remaining 30% goes to the distribution partner and operating fees. Developers can set up sales, with the original price struck out and a banner underneath informing users when the sale ends. Google Play allows developers to release early versions of apps to a select group of users, as or tests. Developers can also release apps through staged rollouts, in which 'your update reaches only a percentage of your users, which you can increase over time.' Users can pre-order select apps (as well as movies, music, books, and games) to have the items delivered as soon as they are available. Some offer billing for Google Play purchases, allowing users to opt for charges in the monthly phone bill rather than on credit cards.
Users can request refunds within 48 hours after a purchase if 'something you bought isn't working, isn't what you expected, was bought by accident, or you changed your mind about the purchase'. Apps meeting specific usability requirements can qualify as a app. Play Games. Main article: Google Play Books is an service. Google Play offers over five million ebooks available for purchase, and users can also upload up to 1,000 of their own ebooks in the form of. As of January 2017, Google Play Books is available in 75 countries.
Google's Play Store now includes. You can listen to your favorite books with a real person's storytelling, not by voice synthesis.
Some books are narrated by their authors. With a large selection of books currently available in 45 countries.
Movies and TV shows. Former Google Play logo, 2012 Google Play (previously styled Google play) originated from three distinct products: Android Market, Google Music and Google eBookstore. The Android Market was announced by Google on August 28, 2008, and was made available to users on October 22. In December 2010, content filtering was added to the Android Market, each app's details page started showing a promotional graphic at the top, and the maximum size of an app was raised from 25 to 50 megabytes. The Google eBookstore was launched on December 6, 2010, debuting with three million ebooks, making it 'the largest ebooks collection in the world'.
In November 2011, Google announced Google Music, a section of the Play Store offering music purchases. In March 2012, Google increased the maximum allowed size of an app by allowing developers to attach two expansion files to an app's basic download; each expansion file with a maximum size of 2, giving app developers a total of 4 gigabytes. Also in March 2012, the Android Market was re-branded as Google Play. In May 2016, it was announced that the Google Play Store, including all apps, would be coming to in September 2016. User interface Apart from searching for content by name, apps can also be searched through keywords provided by the developer. When searching for apps, users can press on suggested search filters, helping them to find apps matching the determined filters.
Gift cards in a store in the United States The rumor of Google Play started circulating online in August 2012 after references to it was discovered by Android Police in the 3.8.15 version update of the Play Store Android app. Soon after, images of the gift cards started to leak, and on August 21, 2012 they were made official by Google and rolled out over the next few weeks. Google Play gift cards are currently available in Australia, Austria, Belgium, Brazil, Canada, Denmark, Finland, France, Germany, Greece, Hong Kong, India, Indonesia, Ireland, Italy, Japan, Mexico, the Netherlands, New Zealand, Norway, Poland, Portugal, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, the United Kingdom and the United States.
Subscriptions Google introduced in-app subscriptions to Google Play in May 2012. In June 2016, some sources reported that Google announced that subscriptions charged through Google Play would now split the revenue 85/15, where developers receive 85% of revenue and Google only takes 15%, a change from the traditional 70/30 split in years prior. The move followed 's then-recently announced change of the same model, although commentators were quick to point out that while Apple only grants the 85/15 revenue share after one year of active subscriptions, Google's subscription change takes effect immediately. As of January 1, 2018, the transaction fee for subscription products decreased to 15% for any subscribers developers retain after 12 paid months. So unlike what sources were reporting, Google is using the same model as Apple with in-app subscriptions on the App Store. Play Store on Android Play Store Initial release October 22, 2008; 9 years ago ( 2008-10-22), Website. Get it on Google Play badge Play Store is Google's official pre-installed on Android-certified devices.
It provides access to content on the Google Play Store, including apps, books, magazines, music, movies, and television programs. Play Store filters the list of apps to those compatible with the user's device. Developers can target specific hardware components (such as ), software components (such as ), and Android versions (such as ). Can also ban certain apps from being installed on users' devices, for example applications. There is no requirement that Android applications must be acquired using the Play Store. Users may download Android applications from a developer's website or through a third-party app store alternative. Play Store applications are self-contained (APK), similar to files to install programs on computers.
On Android devices, an 'Unknown sources' feature in Settings allows users to bypass the Play Store and install APKs from other sources. Depending on developer preferences, some apps can be installed to a phone's. Android users have complained that the Google Play store access cannot be blocked and there is constant data exchange with the google cloud. Also valuable CPU ressources are used, slowing down the Android system. Installation history The Play Store app features a history of all installed apps.
Users can remove apps from the list, with the changes also synchronizing to the Google Play website interface, where the option to remove apps from the history does not exist. Compatibility Google publishes the for Android through its 'Android Open Source Project', allowing enthusiasts and developers to program and distribute their own modified versions of the operating system. However, not all these modified versions are compatible with apps developed for Google's official Android versions. The 'Android Compatibility Program' serves to 'define a baseline implementation of Android that is compatible with third-party apps written by developers'. Only Android devices that comply with Google's compatibility requirements may install and access Google's Play Store application. As stated in a help page for the Android Open Source Project, 'Devices that are 'Android compatible' may participate in the Android ecosystem, including Android Market; devices that don't meet the compatibility requirements exist outside that ecosystem. In other words, the Android Compatibility Program is how we separate 'Android compatible devices' from devices that merely run derivatives of the source code.
We welcome all uses of the Android source code, but only Android compatible devices—as defined and tested by the Android Compatibility Program—may participate in the Android ecosystem.' Some choose to use their own app store instead of—or in addition to—the Play Store. Examples include opting for instead of Google Play for its, and adding for its line of and tablets. Google Play Services.
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Date of publication: This Agreement on the sale of Tokens (the Agreement) determines the scope, nature and other material terms of the legal relations arising between the person acquiring the Tokens PMT (hereinafter referred to as the Buyer) by filling out the forms and performing the actions on the website ico.playmarket.io (hereinafter - Web site) and a legal entity - Limited Liability Company Getway, TIN, registered in the Russian Federation at 634059, Tomsk, Internationalists street, 19, p. 1001-1006 (the Company).
The purchase of PMT tokens by the Buyers is governed by the rules set forth in this agreement. Legal relations that are not regulated by this agreement must be subject to the provisions of the legislation of the Russian Federation in force at the time of the sale of PMT tokens.
The buyer must carefully read, read and accept the provisions of this Agreement without reservation with the consent of them. For the purposes of this agreement, the Company and the Buyer (hereinafter referred to as the Parties) acknowledge that although the PMT Token is not subject to civil rights in accordance with Russian law, objectively it is a code and is a kind of digital goods.
Based on the principle of freedom of contract, the buyer recognizes the value of PMT Token as a digital commodity and assumes all risks of recognizing this agreement as invalid in the territory of the Russian Federation and / or the risk of partial or full legal re-qualification. This agreement is a barter contract, and its subject is the exchange of the Parties by varieties of digital goods. The company passes the PMT Tokens to the buyer in exchange for other tokens provided by the Buyer. Rules for calculating and correlation of the value of digital goods - tokens, applied to this agreement, are given in the text of the White Paper, located at (part 4. Issue and distribution of tokens).
The parties determined that the barter contract is fully executed by the Company only after the Buyer has fulfilled all the requirements of this agreement, as well as compliance with other terms and conditions posted on the site ico.playmarket.io 4. The obligation of the Company in accordance with this agreement is fulfilled when the relevant quantity of PMT Tokens is sent to the personal address of the Buyer's crypto-cash purse indicated by the latter in the course of execution of this agreement. The responsibility for the reliability of the provided address of the Customer's crypto-currency purse is on the Buyer. The moment of the Buyer's entry into the legal relationship with the Company regulated by this agreement is the moment of acceptance of the Company's offer to conclude this agreement, which is considered complete, unconditional and final when the Buyer performs the following actions and conditions: a. The buyer presses the INVEST button on the Company's website; b.
The buyer sends (sends) the address of the crypto-currency purse (the address of the smart contract) calculated by itself in accordance with clause 3 of this agreement, the number of other tokens. The Company has determined that capable persons over 18 years of age, except for the persons specified in clause 14 of this agreement, may be a party to this agreement, as well as the owner of PMT Token. The persons listed in clause 14 of this agreement can not under any circumstances be a party to this agreement. The offer (offer) to enter into the barter agreement specified in this agreement is only a real offer placed on the Company's website. Any other suggestions regarding the acquisition of PMT Tokens, submitted on any other websites or Internet resources, are considered void and should not impose any obligations on the Company. The total number of Buyers that may become a party to this agreement is limited to the total number of PMT Tokens available for sale.
The total number of PMT Tokens, the time of their access to transfer to other parties, is fixed in the text of the White Paper, located at 9. In accordance with the terms of this agreement, the purchase of the Company's PMT Tokens by the Buyer is final and not subject to cancellation, and tokens are not refundable, compensations in a different form. The company has the right to unilaterally change the terms of this agreement at any time at its discretion. The buyer confirms that he is aware that he is authorized to transfer and exchange PMT Tokens only after the end of the Token sale period, which is determined on the basis of the information posted on the Company's website. The buyer expressly agrees that at the time of their receipt by the Buyer, the PMT Tokens are not securities, that they are not registered in any public institution as securities, are not considered as such, are not intended for a commodity or any other financial instrument, do not represent any shares, shares or security or equivalent rights, including, but not limited to, any rights to future income and intellectual property rights.
By purchasing PMT Tokens under this Agreement, the Buyer acknowledges and warrants that his/her funds (tokens) in no way came from illegal or unethical sources that the Buyer does not use any proceeds of criminal or illegal activity and that no transaction using Tokens The PMT is not used to facilitate any criminal or illegal activity. In order to implement the antiterrorist policy, as well as take measures aimed at counteracting the legalization (laundering) of funds, the Buyer undertakes to provide the Company with its personal data in the required volume at the first request, declared by the Company to the Buyer in written, electronic or other forms at any time after the acceptance of the offer of the company, and also within 10 (ten) years from the date of acceptance. The minimum amount of personal data provided by the Buyer: Surname, name, patronymic, date and place of birth, address of registration, address of permanent residence or residence, requisites of identity document, information on citizenship, telephone number, e-mail address. The Company may also request other personal data of the Buyer in order to fulfill the obligations specified in this clause. In addition, the Buyer must provide conclusive evidence regarding the legitimacy of its revenues used to purchase PMT Tokens at the request of the company or the request of banking institutions, government agencies. By accepting this Agreement and acquiring Tokens PMT, the Buyer acknowledges / warrants and agrees that there are certain risks associated with the purchase of PMT Tokens, with the storage of PMT Tokens and the use of PMT Tokens. Citizens and residents of the United States of America (USA), Singapore, Hong Kong and the UK are not eligible and can not participate in the PMT Tokens Sales Agreement because of various issues related to taxation and legislation.
The buyer is authorized to purchase PMT Tokens if he / she purchases PMT Tokens, he / she confirms and warrants that he / she is not a citizen of the United States, Singapore, Hong Kong or the United Kingdom or a resident of these countries and territories, nor does he have a primary place of residence or permanent place of residence (domicile) in the United States (including Puerto Rico, the US Virgin Islands and any other US domain) Singapore, Hong Kong or the United Kingdom. In order to purchase Tokens PMT the Buyer warrants and confirms that none of the owners of the company where the Buyer is an authorized person is a citizen of the United States, Singapore, Hong Kong or the United Kingdom, as well as a resident of these countries and territories, with a principal place of residence or a permanent residence (domicile) in the United States (including Puerto Rico, the US Virgin Islands and any other US territory and territories), Singapore, Hong Kong, or the United Kingdom. In case of change of residence, citizenship or resident status, the Buyer must immediately notify the company. The buyer also confirms and warrants that he (or she) is not a citizen or resident of a geographical territory on which access or use of crypto currency or Token is prohibited by applicable law, decree, decree, contract or administrative act. The Company reserves the right to refuse the transfer of PMT Tokens to any person who does not meet the above criteria. Investors who participate in the crowdsale of the DAO PlayMarket 2.0 will receive dividend income from the PlayMarket Foundation. This fund will be replenished by a 5% commission fee, paid by developers who issue their own tokens of their applications.
The platform will host a built-in crypto-exchange PEX. It will be possible to exchange tokens of the platform and applications to fiat or other cryptocurrencies and back. The exchange will be decentralized, and therefore more resistant to possible hacker attacks. From 2011 to 2016, he worked for Promregionbank. He started as an IT department specialist and later was promoted to the Head of the IT Department. In the bank, Mikhail was engaged in developing his own gateways to work with Electronic Interagency Interaction System (SMEW), the State Information Systems for State and Municipal Payments (GIS GMOs), and Retail Banking System (RBS). He successfully integrated a remote banking service system with various banking software.
Since 2015, he has been working as the technical director of VLSystem LLC, a company engaged in developing and implementing various accounting and data analysis systems. Two years of experience in blockchain development. I have been engaged in the field of cryptocurrency for a long time, so I can confidently state about the great possibilities of the PlayMarket 2.0 platform. Everyone knows the advantages of the world of digital currencies, the main one of which is the absence of any external control both in use and in production. More and more people are attracted to the delicious possibilities of the crypto sphere, in particular crowdfunding with cryptocurrencies.
The project is interesting not only in terms of investments, it will also be especially attractive for developers. Developers can not only place their applications for users, but at the same time create and develop new apps using financial help from investors. And it is all on the same PlayMarket2.0 platform! In my opinion, the PlayMarket2.0 project is an interesting, innovative and very attractive solution for everyone.
Chandler Guo Adviser and bitcoin investor of blockchain startups. Chris Bates is a telecommunications and cyber-security specialist. He received a B.S.
In Psychology from Indiana University in 2007 and a M.S. In Telecommunications in 2009 with a focus in immersive mediated environments. During the first M.S. He worked on creating digital algorithms that generated music with human interaction.
He received his M.S. In Cyber-Security for enterprise scale organizations in July, 2016 from Colorado Technical University. Currently he is Chief Security Officer/President for Bitland Global. The project focuses on utilizing blockchain technology to register land titles and record new plots of unregistered land with the larger goal of settling land disputes and unlocking land capital in developing countries. With the aim to help bring transparency to governments and bring development to disenfranchised areas around the world, Chris wants to bridge the gap between technology and the people, in order to realize the economy of the future. In addition to technological pursuits, Chris composes music and performs in his free time and his name can be found on the roster of the music label Strong Roots Records. I have been engaged in cryptocurrency mining since 2013, and the PlayMarket 2.0 project interested me first of all with its unusual mining mechanism.
In fact, this is not a traditional way, it is more like the cooperation of users. At the moment, Google Play earns almost 30% of the total income from the sale of applications and then spends it at its discretion. PlayMarket 2.0 offers to divide the income received among the cooperating members: the commission for the developer is significantly reduced; the owners of the nodes that help the network work receive a reward in the form of a percentage of the turnover. All these advantages show that working with the PlayMarket 2.0 project can be more profitable than cryptocurrency mining.
Artem Zverev. Users are increasingly relying on mobile technology to navigate everyday activities.
PlayMarket 2.0, a decentralized Android app store, combines an ICO developer platform and crypto exchange to support a sustainable economic model for developers, investors, and users by tokenizing the mobile application market. Manie Eagar Manie Eagar is an internationally recognized thought leader in digital currencies and blockchain technologies. He has a legal background with an international career in investment management, financial services, telecommunications, information technologies and digital media. He is involved in several public–private sector collaborations to build awareness and advance business understanding of converging technologies such as Digital Identity Management, Crypto Currencies, Token Generated Events/Initial Coin Offerings, Mobile Communications, FinTech, AI, RoboAdvisers, Cybersecurity, IoT, Machine-to-Machine Learning, Big Data and Predictive Analytics. He co-authored the first ever Blockchain & Fintech Study in Canada: Blockchain and Emerging Financial Technologies: Positioning British Columbia as a Global FinTech Hub.
He was a contributing author to the first ever crowdsourced FinTechBook — an Amazon bestseller. He is an advisor to a number of blockchain startups and ICOs. CEO of DigitalFutures B.U.I.L.D. (Blockchain, User-centric, Innovation & Leadership Development) Chairman of the Blockchain Association of Canada Director of BC Blockchain Ecosystem Consortium Founder of the BC Blockchain Forum. We live in a world of huge information flows, with which it is necessary to do something: to process, store, receive and share. IT-technologies have penetrated almost all spheres of human life. And there is nothing wrong with this — modern information technologies greatly simplify our life.
Today, the largest IT companies in the world are Google, Apple, Microsoft. I got interested in this area a long time ago, starting with e-sports, then switched over to game development. During the whole time, I encountered various difficulties, for example, the periodic change in the rules for publishing applications, account lockout and the practical impossibility of appealing against it. In my opinion, the PlayMarket 2.0 project is an ideal innovative solution to such problems. This is a convenient product for both users and developers.
Roman Povolotski Developer and producer of games, managing partner of Other Kind Games. In the past, he was a project manager in IT Territory, and the executive producer in CyberCrew and 2RealLife.
He has been actively promoting Bitcoin and Blockchain technology since June 2011 by writing about it and by organising events and meetups. He has also been a speaker and panelist at numerous conferences.
Aaron is the author of the books A Beginner's Guide to Bitcoin and Austrian Economics and Cryptocoins - Investing in Digital Currencies. Holding a master in communication and marketing from the Berlin Unversity of the Arts, Aaron has been working in the creative internet industry since 1994. He has created websites for clients such as MTV, ARD German Television, Die Zeit, Der Stern, Milka Chocolate and many others. His company Bitfilm has been working in production, distribution and event management for clients such as Deutsche Telekom, Vodafone, Kabel NRW, Swisscom, Nokia, Microsoft, Adobe, Intel, Apple, Axel Springer and many more.
Aaron Koenig. Now it is impossible to imagine our life without the Internet, smartphones and other digital gadgets. They are so tightly integrated into our lives that we react very painfully to their absence. Virtual reality has penetrated into all spheres of our life. As an old crypto enthusiast, I got carried away by the PlayMarket 2.0 project. Its key idea is freedom and independence, what we are striving for.
The unique blockchain system is a good alternative to the existing centralized services, which can be replaced with decentralized systems. Penetrating all areas, blocking and smart contracts have found their place in the mobile app market. Mobile app developers are very smart guys. They should not lose excellent opportunities of the PlayMarket 2.0 project. Imagine: a built-in crowdfunding / crowdinvesting site, a quick and easy way of doing your own ICO, low commission — why should you pay extra money to third parties? I am sure, PlayMarket is a delicious piece of pie that everyone will enjoy!
Ilya Churakov. On the DAO Playmarket 2.0 platform, you can:. Invest in developing the app you like and earn a dividend income from it. Enjoy additional benefits, for example, tokens of an app for its purchase or for taking actions within the app. Get secure and smooth access to a decentralized, censorship-resistant platform, both at the national level and at the level of specific mobile app stores.
Pay for purchases for cryptocurrency. Thus, the user gets the opportunity to be not just a consumer, but also to participate actively in the platform, to promote its development and to derive financial benefits from this. They can issue tokens of their app and distribute them among current shareholders. DAO PlayMarket 2.0 will provide developers with simple and effective tools to promote their app, including user-friendly feedback between the developer and users. The platform commission is 1% (Google Play has about 30%).
This commission is collected by the node as a reward for financial transactions. Income from sales of an app and its content will be paid to a developer for a strictly fixed period under a concluded smart contract. Due to the features of the blockchain technology, when a user purchases an app, the income is instantly distributed among the owners of app's tokens. Source codes for all internal smart contracts of PlayMarket 2.0, the mobile app DAO PlayMarket 2.0 and the playmarket.io website will be available. Moreover, all the platform documentation will be publicly available. The ability to sell their apps for cryptocurrency. No bureaucracy.
Google Play Store on the web Initial release October 22, 2008; 9 years ago ( 2008-10-22) (as Android Market), Website Google Play (previously Android Market) is a service operated and developed. It serves as the official for the operating system, allowing users to browse and download applications developed with the and published through Google. Google Play also serves as a store, offering music, magazines, books, movies, and television programs. It previously offered Google hardware devices for purchase until the introduction of a separate online hardware retailer, on March 11, 2015. Applications are available through Google Play either free of charge or at a cost. They can be downloaded directly on an Android device through the Play Store or by the application to a device from the Google Play website.
Applications exploiting hardware capabilities of a device can be targeted to users of devices with specific hardware components, such as a motion sensor (for motion-dependent games) or a front-facing camera (for online video calling). The Google Play store had over 82 billion app downloads in 2016 and has reached over 3.5 million apps published in 2017. It has been the subject of multiple issues concerning security, in which has been approved and uploaded to the store and downloaded by users, with varying degrees of severity.
Google Play was launched on March 6, 2012, bringing together the Android Market, Google Music, and the Google eBookstore under one brand, marking a shift in Google's digital distribution strategy. The services operating under the Google Play banner are:, and formerly (now ). Following their re-branding, Google has gradually expanded the geographical support for each of the services. Global availability of Google Play As of 2017, Google Play features over 3.5 million Android applications.
Users in over 145 countries can purchase apps, although Google notes on its support pages that 'Paid content may not be available in some provinces or territories, even if the governing country is listed above.' Developers in over 150 locations can distribute apps on Google Play, though not every location supports merchant registration. To distribute apps, developers have to pay a one-time $25 registration fee for a Google Play Developer Console account. App developers can control which countries an app is distributed to, as well as the pricing for the app and in-app purchases in each country.
Developers receive 70% of the application price, while the remaining 30% goes to the distribution partner and operating fees. Developers can set up sales, with the original price struck out and a banner underneath informing users when the sale ends.
Google Play allows developers to release early versions of apps to a select group of users, as or tests. Developers can also release apps through staged rollouts, in which 'your update reaches only a percentage of your users, which you can increase over time.' Users can pre-order select apps (as well as movies, music, books, and games) to have the items delivered as soon as they are available. Some offer billing for Google Play purchases, allowing users to opt for charges in the monthly phone bill rather than on credit cards. Users can request refunds within 48 hours after a purchase if 'something you bought isn't working, isn't what you expected, was bought by accident, or you changed your mind about the purchase'.
Apps meeting specific usability requirements can qualify as a app. Play Games. Main article: Google Play Books is an service. Google Play offers over five million ebooks available for purchase, and users can also upload up to 1,000 of their own ebooks in the form of.
As of January 2017, Google Play Books is available in 75 countries. Google's Play Store now includes. You can listen to your favorite books with a real person's storytelling, not by voice synthesis. Some books are narrated by their authors.
With a large selection of books currently available in 45 countries. Movies and TV shows. Former Google Play logo, 2012 Google Play (previously styled Google play) originated from three distinct products: Android Market, Google Music and Google eBookstore.
The Android Market was announced by Google on August 28, 2008, and was made available to users on October 22. In December 2010, content filtering was added to the Android Market, each app's details page started showing a promotional graphic at the top, and the maximum size of an app was raised from 25 to 50 megabytes. The Google eBookstore was launched on December 6, 2010, debuting with three million ebooks, making it 'the largest ebooks collection in the world'.
In November 2011, Google announced Google Music, a section of the Play Store offering music purchases. In March 2012, Google increased the maximum allowed size of an app by allowing developers to attach two expansion files to an app's basic download; each expansion file with a maximum size of 2, giving app developers a total of 4 gigabytes. Also in March 2012, the Android Market was re-branded as Google Play.
In May 2016, it was announced that the Google Play Store, including all apps, would be coming to in September 2016. User interface Apart from searching for content by name, apps can also be searched through keywords provided by the developer. When searching for apps, users can press on suggested search filters, helping them to find apps matching the determined filters. Gift cards in a store in the United States The rumor of Google Play started circulating online in August 2012 after references to it was discovered by Android Police in the 3.8.15 version update of the Play Store Android app. Soon after, images of the gift cards started to leak, and on August 21, 2012 they were made official by Google and rolled out over the next few weeks.
Google Play gift cards are currently available in Australia, Austria, Belgium, Brazil, Canada, Denmark, Finland, France, Germany, Greece, Hong Kong, India, Indonesia, Ireland, Italy, Japan, Mexico, the Netherlands, New Zealand, Norway, Poland, Portugal, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, the United Kingdom and the United States. Subscriptions Google introduced in-app subscriptions to Google Play in May 2012. In June 2016, some sources reported that Google announced that subscriptions charged through Google Play would now split the revenue 85/15, where developers receive 85% of revenue and Google only takes 15%, a change from the traditional 70/30 split in years prior. The move followed 's then-recently announced change of the same model, although commentators were quick to point out that while Apple only grants the 85/15 revenue share after one year of active subscriptions, Google's subscription change takes effect immediately. As of January 1, 2018, the transaction fee for subscription products decreased to 15% for any subscribers developers retain after 12 paid months. So unlike what sources were reporting, Google is using the same model as Apple with in-app subscriptions on the App Store.
Play Store on Android Play Store Initial release October 22, 2008; 9 years ago ( 2008-10-22), Website. Get it on Google Play badge Play Store is Google's official pre-installed on Android-certified devices. It provides access to content on the Google Play Store, including apps, books, magazines, music, movies, and television programs. Play Store filters the list of apps to those compatible with the user's device. Developers can target specific hardware components (such as ), software components (such as ), and Android versions (such as ). Can also ban certain apps from being installed on users' devices, for example applications. There is no requirement that Android applications must be acquired using the Play Store.
Users may download Android applications from a developer's website or through a third-party app store alternative. Play Store applications are self-contained (APK), similar to files to install programs on computers. On Android devices, an 'Unknown sources' feature in Settings allows users to bypass the Play Store and install APKs from other sources. Depending on developer preferences, some apps can be installed to a phone's.
Android users have complained that the Google Play store access cannot be blocked and there is constant data exchange with the google cloud. Also valuable CPU ressources are used, slowing down the Android system. Installation history The Play Store app features a history of all installed apps. Users can remove apps from the list, with the changes also synchronizing to the Google Play website interface, where the option to remove apps from the history does not exist. Compatibility Google publishes the for Android through its 'Android Open Source Project', allowing enthusiasts and developers to program and distribute their own modified versions of the operating system.
However, not all these modified versions are compatible with apps developed for Google's official Android versions. The 'Android Compatibility Program' serves to 'define a baseline implementation of Android that is compatible with third-party apps written by developers'. Only Android devices that comply with Google's compatibility requirements may install and access Google's Play Store application. As stated in a help page for the Android Open Source Project, 'Devices that are 'Android compatible' may participate in the Android ecosystem, including Android Market; devices that don't meet the compatibility requirements exist outside that ecosystem. In other words, the Android Compatibility Program is how we separate 'Android compatible devices' from devices that merely run derivatives of the source code.
We welcome all uses of the Android source code, but only Android compatible devices—as defined and tested by the Android Compatibility Program—may participate in the Android ecosystem.' Some choose to use their own app store instead of—or in addition to—the Play Store. Examples include opting for instead of Google Play for its, and adding for its line of and tablets. Google Play Services. Main article: In 2012, Google began decoupling certain aspects of its Android operating system (particularly its core applications) so they could be updated through the Google Play store independently of the OS.
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Contents. History Playmarket was founded by Robert Lord , Nonnita Rees, Judy Russell and Ian Fraser, initially as a script reading service. During the first eighteen months of the organisation, Playmarket licensed a total of 15 productions. By comparison, it currently licenses around 400 productions of New Zealand plays each year, both in New Zealand and around the world. Structure Registering as a non-profit making incorporated society in 1975, the membership of the Society now meets annually to review activities, receive the annual reports and elect a board. During the year the board meets to determine policy, establish budgets and monitor the activities of the organisation. Playmarket receives core funding from.
Published New Zealand Plays Playmarket sells published New Zealand plays. The bookshop is available online at their website which also provides profiles of New Zealand playwrights and titles. The bookshop also has a database of unpublished scripts. Many of the best scripts have flexible cast numbers and suitable for schools and students. Published playwrights Client writers and published playwrights include,. Playmarket Annual Playmarket publishes a magazine called Playmarket Annual. The magazine provides a review of the previous year of theatrical activity in New Zealand.
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